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Design Technology

Being a Designer 

 

National Curriculum Expectations

Key stage 1

Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, the home and school, gardens and playgrounds, the local community, industry and the wider environment].

When designing and making, pupils should be taught to:

Design

  • design purposeful, functional, appealing products for themselves and other users based on design criteria
  •  generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology

Make

  • select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing]
  •  select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics

Evaluate

  • explore and evaluate a range of existing products
  • evaluate their ideas and products against design criteria

Technical knowledge

  • build structures, exploring how they can be made stronger, stiffer and more stable
  • explore and use mechanisms [for example, levers, sliders, wheels and axles], in their products.

 

Key stage 2

Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, the home, school, leisure, culture, enterprise, industry and the wider environment].

When designing and making, pupils should be taught to:

Design 

  • use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups
  • generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design

Make

  • select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately
  • select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities

Evaluate

  • investigate and analyse a range of existing products
  • evaluate their ideas and products against their own design criteria and consider the views of others to improve their work
  •  understand how key events and individuals in design and technology have helped shape the world

Technical knowledge

  • apply their understanding of how to strengthen, stiffen and reinforce more complex structures
  • understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]
  • understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]
  • apply their understanding of computing to program, monitor and control their products.

Intent- Why are we teaching this?

Design and technology is an inspiring, rigorous and practical subject. We aim to provide our pupils with a hands-on, creative experience to support the development of a practical identity and a capability for innovation. The subject provides opportunity for collaboration, team working and communication which are essential life skills. Using creativity and imagination, our pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.

 

Implementation- How is this being taught in the classroom?

At Luxulyan, we use the Kapow Design Technology Scheme of work and teach the curriculum aims which are:

  • Design purposeful, functional, appealing products for themselves and other users based on design criteria
  • Generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology.
  • Select from and use a range of tools and equipment to perform practical tasks (for example, cutting, shaping, joining and finishing).
  • Select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics.
  • Explore and evaluate a range of existing products.
  • Evaluate their ideas and products against design criteria.
  • Build structures, exploring how they can be made stronger, stiffer and more stable.
  • Explore and use mechanisms (for example, levers, sliders, wheels and axles), in their products.
  • Use the basic principles of a healthy and varied diet to prepare dishes.
  • Understand where food comes from.
  • Use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups.
  • Generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design.
  • Select from and use a wider range of tools and equipment to perform practical tasks (for example, cutting, shaping, joining and finishing), accurately.
  • Select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities.
  • Investigate and analyse a range of existing products.
  • Evaluate their ideas and products against their own design criteria and consider the views of others to improve their work.
  • Understand how key events and individuals in design and technology have helped shape the world.
  • Apply their understanding of how to strengthen, stiffen and reinforce more complex structures.
  • Understand and use mechanical systems in their products (for example, gears, pulleys, cams, levers and linkages).
  • Understand and use electrical systems in their products (for example, series circuits incorporating switches, bulbs, buzzers and motors).
  • Apply their understanding of computing to program, monitor and control their products.
  • Understand and apply the principles of a healthy and varied diet.
  • Prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques.
  • Understand seasonality, and know where and how a variety of ingredients are grown, reared, caught and processed.
  • Develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world.
  • Critique, evaluate and test their ideas and products and the work of others.

 

Impact- What is the effect?

Practical and valuable experiences with design and technology will enable children to actively contribute to the creativity, culture, wealth and well-being of themselves, their community and their nation. It will teach children how to take risks and so become more resourceful, innovative, enterprising and capable. Design and technology will give children the opportunity to develop skills, knowledge and understanding of designing and making functional products. It will nurture creativity and innovation through design, and by exploring the designed and made world in which we all live and work. Pupils will have hands-on practical opportunities to explore working with a range of materials and tools and opportunities to gain a deeper understanding of cooking, nutrition and safety precautions. Whole-school and parental engagement will improve through opportunities suggested in lessons and overviews for wider learning. Impact can also be measured through our Assessment quizzes, knowledge catchers and key questioning skills built into lessons help us to target next steps in learning.

Knowledge Organisers
Key Assessment Criteria- Being a Designer
 
At Luxulyan, Teachers use key assessment criteria for each year group, for each subject to support their judgements about the attainment and progress of our children. The criteria supports staff to ask rich questions and probe understanding.
 
Pages which contain the DFE logo are extracted directly from the National Curriculum for England from September 2014. These outline the expected curriculum content for each year group and key stage.
 
Pages with the subject logos are a suggested set of criteria for best fit assessment in each year group.